In
Konami’s followup to Metal Gear Solid 4, you play as Raiden, the snow-haired
cyborg everyone wishes had been playable in the last game. Where
past installments mixed stealth and action elements, Revengeance is strictly
hack-and-slash, though word is you can slice and dice anything you see in the
game. Yep, I think “Revengeance” sounds like a dumb name, too, but that’s
what we’re stuck with, though it’s really no worse than “The Legend of Zelda:
Ocarina of Time” or “The Elder Scrolls V: Skyrim,” and look how those turned
out.
Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons", None of them are guns as they are to be used by enemies. Instead, Raiden can wield solely blades such as a dagger. In the debut trailer for the rebooted title, Raiden was also seen grappling and throwing large robotic enemies, and dramatically increasing his running speed for short bursts.
A key gameplay feature initially announced for game was titled zan-datsu (斬奪 lit. "cut and take"?), and would have involved "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing energy from it to heal himself. This gameplay element will not remain as the focus of the game, but will still be optional as of the move to Platinum Games, dialogue in the most recent trailer discusses such extracting of fluids from enemy cyborgs in order to obtain electrolytes.
The game's original director, Mineshi Kimura, stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them." While it was considered important to give the players freedom to do what they want, the game's original producer Shigenobu Matsuyama, indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so
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