Thursday, 31 May 2012

Diablo III Review: Drop By for the Grind, Stay for the Achievements


If all you play of Diablo III is its no-cutting-in-line “normal” mode, you haven’t played the better game Blizzard wants you to. That one involves epic boss fights, crafting killer gear, questing for legendary item sets and plying your wares on a stock market-like auction house. It’s like World of Warcraft stripped to the frame — just the pruning and dress-up parts. You’ll get there shortly after Blizzard unlocks “nightmare” mode, blinking you back to the starting line with all of your skills and loot intact.

But until then — it’ll take most players a dozen hours their first time to finish all four story acts — you’ll have to slog through a functionally dull, much-too-easy game, schlepping impotent gear and whacking away at stuff that arrows toward you like the robots in Stern Electronics’ 1980 coin-op Berzerk. For all the talk about games like Moria and Angband, that’s Diablo’s pedigree, and the nitty-gritty hasn’t changed much three decades on (it’s alternately like Asteroids, only you can build a better ship and the stuff barreling toward you doesn’t break into smaller chunks). And when you die, you don’t really, your gear just loses a fraction of its durability, which if you biff it often (you won’t) only means you have to teleport back to town and pay a craftsman pennies on the dollar to insta-fix everything. It’s a polite little slap on the hand, a not-really penalty Blizzard asks you to pay as if to wink and say “Remember when games used to be hard?”

Asking non-Diablo-wonks to spam mouse buttons for a dozen hours is, given Blizzard’s reputation for exhaustively over-thinking everything it does, an exhaustively over-thought mistake, and apologists won’t win arguments dismissing complaints about the game’s start-up simplicity as “playing the game wrong” (maybe if we use the house rule “play with both eyes closed”?). Even the learning curve is like riding a golf cart down a 10-degree incline. Clearing a path through each of the acts and taking out the area and final bosses, whether playing as a tank, nuke or hybrid class (you can pick from five total, as in Diablo II), is all but effortless the first time around. It doesn’t help that at the outset, Blizzard picks your skills for you each time you level, and the only optional buffs — runes and passive skills — unlock at the speed of a ride line at Disneyworld.
Stick with Diablo III, however, and you’ll discover it’s morphed into another game around the time you hit level 40, after you’ve unlocked most of the skills and runes and the game’s enemies are actually trying to kill you in tactically interesting ways. In fact that’s one of the most important iterative wrinkles: Enemies don’t just spawn with more health points on the higher difficulty settings, they also manifest more devastating abilities. For instance, taking out Dune Stingers — desert bugs that spit mini-wasp projectiles — is a snap the first time through, but when they’re elite-spawning at level 31 or higher and combining random traits like “Vampiric” (converts damage to you into health for them) and “Fire Chains” (ropes of fire linking multiple enemies that do heavy damage if you get near), they can be incredibly hard to put down. Sussing higher-level enemies like these, whether on your own or playing with others, is where Diablo III starts to become the tactical game it should have been from the start.

The same principle applies to cooperative play, where skill restrictions at first forces parties to follow near/far role conventions. Thirty or 40 levels in, however, you’re playing a completely different game — one that’s much more WoW-like — as characters swap roles on the fly, bringing specializations to bear on random-spawned creatures with surprise ability combos. Blizzard also wisely tossed old-school roleplaying cliches to increase character build flexibility, so you’ll spy Wizards wearing plate armor and Monks wielding swords. Only class-specific items like the Witch Doctor’s masks, the Monk’s fist weapons and the Wizard’s wands are restricted. It’s hard to say which class works best for a given play-style — hardcore players already disagree about this vigorously, which is probably a sign Blizzard got that much right.

Once the loot game picks up toward the first run-through’s end, Diablo III becomes like any other vanity game, where you’re tweaking your character’s prowess by whittling away at equipment slots. As in WoW, you’ll be focused on building the best character, looting the best equipment set, and eventually unlocking all the game’s achievements (a daunting list). The latter’s why I plan to keep playing the game long after I’ve soloed “Hell” mode or stormed the final act on “Inferno,” to see if I can do stuff like complete each act in under an hour, or kill the final boss on “Nightmare” difficulty without using health globes or healing wells, or make it to level 60 on “Hardcore” mode, where character death and equipment loss are irrevocable.
But it’s not as simple as calling Diablo III a mediocre action-RPG that eventually turns into a good and sometimes even great one. There’s the always-on requirement to consider, which – never mind the glitchy launch — sometimes “teleports” my character back a dozen yards as whatever client-server algorithm struggles behind the scenes to sort some lag issue. Or take level randomization, one of the Blizzard’s ballyhooed features designed to make repeat play less repetitive — in actuality, areas and locales are far less pliable than Diablo II‘s, give or take a few mutable mini-dungeons (finding them all requires tediously reloading a chapter until you get what you need to check off an achievement list). And the item economy feels off-kilter at this point: Good luck rolling “legendary” items that aren’t routinely outclassed by less expensive “rare” or even “magic” ones.

You can wave some of that off to “work in progress” (with all the tweaks Blizzard makes to its games, the phrase could be the company’s tagline) and this review may have little to do with what the game becomes in a year or five. Consider how much both Diablo II and World of Warcraft changed over the past decade, and if you haven’t already picked up the game, factor that into your buying decision. At this point, Diablo III is clearly a mixed bag of a game, but with PvP and the real money auction house in the offing, player feedback-based fine-tuning and all the expansions and downloadable content you can pretty much bet the farm on happening, Diablo III stands a more-than-average chance of becoming the better-than-average game so many hoped it would.
Score: 4 out of 5

Tuesday, 29 May 2012

Lady Gaga Sends Love to Indonesian Fans


Lady Gaga told fans she was “devastated” at having to cancel her sold-out show in Indonesia following threats by Islamic hard-liners, who called her a “devil worshipper.”

Controversy over the concert is a blow to the predominantly Muslim country’s reputation as a tolerant, pluralist society that respects freedom of expression.

Some fans accused police — who refused to issue a permit over concerns about security — of buckling to the will of a small group of thugs.

“We had to cancel the concert in Indonesia,” the 26-year-old pop diva tweeted to her followers Sunday night after promoters acknowledged concerns about her own safety and that of her “Little Monster” fans if the show went ahead.

“I’m so very sorry to the fans & just as devastated as you if not more,” she wrote. “You are everything to me.”

Indonesia, a secular nation of 240 million, is often held up by the US and others an example of how democracy and Islam and can coexist. In many ways they are right. Since emerging from dictatorship just over a decade ago, sweeping reforms have resulted in direct elections, while vastly improving human rights and freeing up the media.

But a small extremist fringe has become more vocal — and violent — in recent years, attacking Christians and members of other religious minorities, transvestites, atheists and anyone else deemed immoral.

The most notorious, the Islamic Defenders Front, said Lady Gaga’s sexy clothes and provocative dance moves would corrupt the youth. They vowed to turn out at the airport by the thousands if Lady Gaga arrived. Others said they bought tickets so they could wreak havoc from inside the 52,000-seat stadium in the capital, Jakarta.

Police responded by denying the necessary permits. Then, after public outcry, they said they’d reconsider — but only if Lady Gaga agreed to tone down her act.

Instead, she pulled the plug on what was supposed to be the biggest stop on her Asian tour.

Michael Rusli, head of Big Daddy, promised “Little Monster” fans full refunds.

But that provided little consolation to people like 25-year-old Johnny Purba.

“This only shows to the world how weak security forces are in this country, how police are afraid of a bunch of hard-liners,” he said.

“Gaga’s two-hour show will not hurt Indonesian Muslims. For God’s sake, she is not a terrorist!”

Hard-liners, however, were ecstatic.

“This is a victory for Indonesian Muslims,” said Salim Alatas, one of the leaders of the Islamic Defenders Front. “Thanks to God for protecting us from a kind of devil.”

Associated Press


Three Dead, Five Injured in Brawl After Persija, Persib Game in Jakarta


Three people died and five were badly injured in brawl following a league match between Persija Jakarta and Persib Bandung at Gelora Bung Karno stadium in Jakarta on Sunday.

One of the deceased victims has been identified as Lazuardi, who was reportedly wearing a Persib jersey — the identity of the other two victims has not yet been made public.

Witnesses told police that Lazuardi was found dead at the East Timur Senayan parking lot.

Rikwanto said the police had applied standard operating procedures to secure the match. “There were 1,524 personnel at the game,” he said. “The crime scene location was actually in a [police] patrol way, but there were no patrol officers there at that time.”

Still, Rikwanto said police will beef up security for future matches.

“[We will also] conduct meetings between the two clubs and see if we need to divert games [to other locations],” Rikwanto said.

Source : http://www.thejakartaglobe.com/news/three-dead-five-injured-in-brawl-after-persija-persib-game-in-jakarta/520607

Thursday, 26 April 2012

Noun Clauses



Nama : Dibba Hadi Saputra / 12211054
Kelas : 1EA13 – Noun Clause

Pengertian noun clause
Noun clause adalah klausa yang berfungsi sebagai nomina. Karena fungsinya sebagai nomina, maka noun clause dapat menduduki posisi-posisi berikut:

  • Subjek kalimat (subject of a sentence)
  • Objek verba transitif (object of a transitive verb)
  • Objek preposisi (object of a preposition)
  • Pelengkap (complement)
  • Pemberi keterangan tambahan (noun in apposition)


    Rumus :
    S + V + O atau V + S
    Contoh :
    I know his address

    1.      Where does he lives ? I don’t know where he lives.
    2.      Who is in the office ? I don’t know who is in the office
    3.      When did the leave ? Do you know when they left ?
    4.      What did she say ? Please tell me what she said.
    5.      Why is Tom absent ? I wonder why Tom is absent.
    6.      I know where she lives.
    7.      I don’t know if he is married.
    8.      I know that the world is round.
    9.      Whose pen is on the desk ?I don’t know whose pen is on the office.
    10.  Is Eric at home ? I don’t know if Eric is at home.
    11.  Does the bus stop here ? Do you know if the bus stops here ?
    12.  Did Alice go to Chicago ? I wonder if Alice went to Chicago.
    13.  Did Steve go to the bank ? If (wheter) Steve Went to the bank.
    14.  Where did Carlos go ? I don’t know where Carlos went.
    15.  I’m glad that I missed class yesterday.

    Thursday, 19 April 2012

    Definition of Comment and Request


    Nama : Dibba Hadi Saputra / 12211054
    Kelas : 1EA13 – Definition of Comment and Request

    Command : A source language consisting of procedural operators that invoke functions to be executed
    1.      Bid, Close that door !
    2.      You must come here right now !
    3.      Pass the ball to the striker !
    4.      Look at me now !
    5.      Go to your room, now !
    6.      You must eat the vegetables !
    7.      Stay away from my car !
    8.      Go to bed, now !
    9.      Open that window !
    10.  Just kill them all !

    Request : The act of asking for anything desired; expression of desire or demand; solicitation; prayer; petition; entreaty.

    1.      Silence please.
    2.      Have a sit down please.
    3.      Please let me go home.
    4.      Please give me a permission.
    5.      Please give me a reason.
    6.      Please let me eat that food.
    7.      Please don’t kill me.
    8.      Please fix my door.
    9.      Can you give me the menu, please ?
    10.  Can you go away, please ?