Thursday 31 May 2012

New Sequel of Metal Gear ! Metal Gear Rising : Revengeance


In Konami’s followup to Metal Gear Solid 4, you play as Raiden, the snow-haired cyborg everyone wishes had been playable in the last game. Where past installments mixed stealth and action elements, Revengeance is strictly hack-and-slash, though word is you can slice and dice anything you see in the game. Yep, I think “Revengeance” sounds like a dumb name, too, but that’s what we’re stuck with, though it’s really no worse than “The Legend of Zelda: Ocarina of Time” or “The Elder Scrolls V: Skyrim,” and look how those turned out.

Players assume control of cyborg ninja Raiden, the katana-wielding ally of series mainstay Solid Snake. Unlike previous titles in the Metal Gear Series, Revengeance is strictly an action game, focusing on swordfighting and a sophisticated cutting system. The game's cutting system allows players to engage in third person melee combat, as well as precisely slash enemies and objects "at will" along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. Human soldiers from the game were removed to avoid censorship issues in Japan. Raiden will have the ability to parry attacks even when his back is turned
Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons", None of them are guns as they are to be used by enemies. Instead, Raiden can wield solely blades such as a dagger. In the debut trailer for the rebooted title, Raiden was also seen grappling and throwing large robotic enemies, and dramatically increasing his running speed for short bursts.
A key gameplay feature initially announced for game was titled zan-datsu (斬奪 lit. "cut and take"?), and would have involved "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots. For example, in the E3 2010 trailer, Raiden tears a battery — in the form of a glowing mechanical spine — from a dismembered cyborg enemy, which he then crushes after absorbing energy from it to heal himself. This gameplay element will not remain as the focus of the game, but will still be optional as of the move to Platinum Games, dialogue in the most recent trailer discusses such extracting of fluids from enemy cyborgs in order to obtain electrolytes.
The game's original director, Mineshi Kimura, stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there's a "certain virtue to simply disabling your enemies instead of killing them." While it was considered important to give the players freedom to do what they want, the game's original producer Shigenobu Matsuyama, indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so

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